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[–] TheUnderNetwork [S] ago 

"Ok first off you clearly haven't played BF4 since launch (also didn't have any day one DLC you're clearly so determined not be wrong you're making shit up as you go,)"

Oh yes I have ya retarded pleb. I played the original beta and here is my video footage of the gameplay during the beta phase of Battlefield 4. Let me know when you have the balls to man the fuck up that you are in fact ignorant and that you were in fact wrong.

"it's an entirely different game today to the point were it's probably better than BF3 now, "

It's cute seeing casuals like you that don't even bother looking up proper resources to back up their claims. There were more BF3 players than BF4 players before the beta,after the beta and even after 18 months after it's release BF3 still had an equal amount of players to BF4. Here is the evidence to back up my claims. The community simply migrated to BF4 as soon as there was +50% discounts available making the game cheaper to afford.

if you read any interview with DICE on the subject of the launch of BF4 you'll see that it not only completely changed EA's level of control over them but actually massively changed EA's entire attitude to releases.

No dumbass,no dumbass...just no...It was the paying customers and the negative publicity that EA/DICE received after trying to release BF4 at the same time COD Ghosts was coming out. They made a failed attempt to release an unfinished game before it's time and that harmed their reputation enough that EA received multiple class action lawsuits from their stock share holders. In other words EA lied about the false success of the game and made a bad gamble and lost. Here are sources to back up my claims. And here is another one.

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[–] TheUnderNetwork [S] ago 

"Ok first off you clearly haven't played BF4 since launch (also didn't have any day one DLC you're clearly so determined not be wrong you're making shit up as you go,)"

Oh yes I have ya retarded pleb. I played the original beta and here is my video footage of the gameplay during the beta phase of Battlefield 4. Let me know when you have the balls to man the fuck up that you are in fact ignorant and that you were in fact wrong.

"it's an entirely different game today to the point were it's probably better than BF3 now, "

It's cute seeing casuals like you that don't even bother looking up proper resources to back up their claims. There were more BF3 players than BF4 players before the beta,after the beta and even after 18 months after it's release BF3 still had an equal amount of players to BF4. Here is the evidence to back up my claims. The community simply migrated to BF4 as soon as there was +50% discounts available making the game cheaper to afford.

if you read any interview with DICE on the subject of the launch of BF4 you'll see that it not only completely changed EA's level of control over them but actually massively changed EA's entire attitude to releases.

No dumbass,no dumbass...just no...It was the paying customers and the negative publicity that EA/DICE received after trying to release BF4 at the same time COD Ghosts was coming out. They made a failed attempt to release an unfinished game before it's time and that harmed their reputation enough that EA received multiple class action lawsuits from their stock share holders. In other words EA lied about the false success of the game and made a bad gamble and lost. Here are sources to back up my claims. And here is another one.

"Titanfall although developed by a different studio didn't launch full of bugs precisely because of this, Titanfall's failure is actually most likely down to the fact it didn't have the CoD label and customisation was sparce."

This reddit user pretty summed it up about why Titanfall failed and Star Wars Battlefront will end up in the same fate.

Multiple times a week we see threads about why Titanfall is in the poor state it's in on PC, and we always end up in agreement that the root of the problem is the low number of players. It seems like /r/tianfall's favorite thing to do is speculate as to why the player base is so low: Blame the Smart Pistol, blame the lack of dedicated servers, blame the pubstomps, blame the lack of a single player campaign, or blame the lack of game modes. I could go on, but at the end of the day I feel like everyone has forgotten a really key event. The launch of Titanfall on PC was a travesty and complete failure.

A lot of people bought the game as a preorder or shortly after launch. By the August 2014 sales figure from vgchartz the PC version had sold about 300,000 copies despite only being available on Origin. If even 1% of those players had been retained as regulars, the player base would be large enough to mitigate most of the usual complaints. But they didn't stay, and the player base evaporated. Which leads us to the real question: Why did Titanfall fail to retain a substantial player base right from the get-go? Having seen the game develop from beta until now over 1400 hours of play time I can only come to one conclusion. The player base was doomed because the game was unfinished. As fun as the gameplay of pre-patch 4 Titanfall was, it suffered numerous issues that made it infuriating to play for several months. Everything from client hardware support problems that caused performance issues and created bugs that literally gave certain players an unfair advantage; to server problems and client bugs that caused crashes, disconnects, loss of stats, and other general annoyances. It wasn't until patch four, three months after launch, that the game felt some semblance of stability and completeness. Not only did we get a giant number of crash fixes and stability fixes, we got much needed balance fixes, additional loadout support, burn cards for titans, titan customizations, marked for death, and a whole slew of other features. The way the game should have been at launch. That said, the game was mostly fixed but still too little, too late. In the software industry three months is an eternity.

The game had already moved out of its launch and into its adolescence by the time patch four hit. The magic of being a new game was long gone and first impressions mean everything. No matter how hard the Respawn team tried, the game was already doomed. It didn't matter that the game was basically complete and stable. The 99.5% of players who quit early on because of the shitty launch were never coming back. No amount of free 48 hour play, or $10 deals would bring in the critical mass of players required to solve the problem. Hell, even if they were to make the game totally free the influx of players would still likely be too small. Since there's nothing left worth fixing it's a pointless exercise to bitch about the state of the game or speculate on how to fix it. Doing so just makes us all part of the problem. When the community keeps bickering constantly it makes us seem toxic and unwelcoming. No sane person would want to get into the middle of the constant bickering. All the nails are in the coffin and as a community we're burying ourselves. Respawn is all the more eager to put us behind them and move forward with Titanfall 2 because we're simply not worth saving.

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[–] TheUnderNetwork [S] ago 

"Ok first off you clearly haven't played BF4 since launch (also didn't have any day one DLC you're clearly so determined not be wrong you're making shit up as you go,)"

Oh yes I have ya retarded pleb. I played the original beta and here is my video footage of the gameplay during the beta phase of Battlefield 4. Let me know when you have the balls to man the fuck up that you are in fact ignorant and that you were in fact wrong.

"it's an entirely different game today to the point were it's probably better than BF3 now, "

It's cute seeing casuals like you that don't even bother looking up proper resources to back up their claims. There were more BF3 players than BF4 players before the beta,after the beta and even after 18 months after it's release BF3 still had an equal amount of players to BF4. Here is the evidence to back up my claims. The community simply migrated to BF4 as soon as there was +50% discounts available making the game cheaper to afford.

if you read any interview with DICE on the subject of the launch of BF4 you'll see that it not only completely changed EA's level of control over them but actually massively changed EA's entire attitude to releases.

No dumbass,no dumbass...just no...It was the paying customers and the negative publicity that EA/DICE received after trying to release BF4 at the same time COD Ghosts was coming out. They made a failed attempt to release an unfinished game before it's time and that harmed their reputation enough that EA received multiple class action lawsuits from their stock share holders. In other words EA lied about the false success of the game and made a bad gamble and lost. Here are sources to back up my claims. And here is another one.

"Titanfall although developed by a different studio didn't launch full of bugs precisely because of this, Titanfall's failure is actually most likely down to the fact it didn't have the CoD label and customisation was sparce."

This reddit user pretty summed it up about why Titanfall failed and Star Wars Battlefront will end up in the same fate.

Multiple times a week we see threads about why Titanfall is in the poor state it's in on PC, and we always end up in agreement that the root of the problem is the low number of players. It seems like /r/tianfall's favorite thing to do is speculate as to why the player base is so low: Blame the Smart Pistol, blame the lack of dedicated servers, blame the pubstomps, blame the lack of a single player campaign, or blame the lack of game modes. I could go on, but at the end of the day I feel like everyone has forgotten a really key event. The launch of Titanfall on PC was a travesty and complete failure.

A lot of people bought the game as a preorder or shortly after launch. By the August 2014 sales figure from vgchartz the PC version had sold about 300,000 copies despite only being available on Origin. If even 1% of those players had been retained as regulars, the player base would be large enough to mitigate most of the usual complaints. But they didn't stay, and the player base evaporated. Which leads us to the real question: Why did Titanfall fail to retain a substantial player base right from the get-go? Having seen the game develop from beta until now over 1400 hours of play time I can only come to one conclusion. The player base was doomed because the game was unfinished. As fun as the gameplay of pre-patch 4 Titanfall was, it suffered numerous issues that made it infuriating to play for several months. Everything from client hardware support problems that caused performance issues and created bugs that literally gave certain players an unfair advantage; to server problems and client bugs that caused crashes, disconnects, loss of stats, and other general annoyances. It wasn't until patch four, three months after launch, that the game felt some semblance of stability and completeness. Not only did we get a giant number of crash fixes and stability fixes, we got much needed balance fixes, additional loadout support, burn cards for titans, titan customizations, marked for death, and a whole slew of other features. The way the game should have been at launch. That said, the game was mostly fixed but still too little, too late. In the software industry three months is an eternity.

The game had already moved out of its launch and into its adolescence by the time patch four hit. The magic of being a new game was long gone and first impressions mean everything. No matter how hard the Respawn team tried, the game was already doomed. It didn't matter that the game was basically complete and stable. The 99.5% of players who quit early on because of the shitty launch were never coming back. No amount of free 48 hour play, or $10 deals would bring in the critical mass of players required to solve the problem. Hell, even if they were to make the game totally free the influx of players would still likely be too small. Since there's nothing left worth fixing it's a pointless exercise to bitch about the state of the game or speculate on how to fix it. Doing so just makes us all part of the problem. When the community keeps bickering constantly it makes us seem toxic and unwelcoming. No sane person would want to get into the middle of the constant bickering. All the nails are in the coffin and as a community we're burying ourselves. Respawn is all the more eager to put us behind them and move forward with Titanfall 2 because we're simply not worth saving.

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[–] TheUnderNetwork [S] ago 

"Ok first off you clearly haven't played BF4 since launch (also didn't have any day one DLC you're clearly so determined not be wrong you're making shit up as you go,)"

Oh yes I have ya retarded pleb. I played the original beta and here is my video footage of the gameplay during the beta phase of Battlefield 4. Let me know when you have the balls to man the fuck up that you are in fact ignorant and that you were in fact wrong.

"it's an entirely different game today to the point were it's probably better than BF3 now, "

It's cute seeing casuals like you that don't even bother looking up proper resources to back up their claims. There were more BF3 players than BF4 players before the beta,after the beta and even after 18 months after it's release BF3 still had an equal amount of players to BF4. Here is the evidence to back up my claims. The community simply migrated to BF4 as soon as there was +50% discounts available making the game cheaper to afford.

if you read any interview with DICE on the subject of the launch of BF4 you'll see that it not only completely changed EA's level of control over them but actually massively changed EA's entire attitude to releases.

No dumbass,no dumbass...just no...It was the paying customers and the negative publicity that EA/DICE received after trying to release BF4 at the same time COD Ghosts was coming out. They made a failed attempt to release an unfinished game before it's time and that harmed their reputation enough that EA received multiple class action lawsuits from their stock share holders. In other words EA lied about the false success of the game and made a bad gamble and lost. Here are sources to back up my claims. And here is another one.

"Titanfall although developed by a different studio didn't launch full of bugs precisely because of this, Titanfall's failure is actually most likely down to the fact it didn't have the CoD label and customisation was sparce."

This reddit user pretty summed it up about why Titanfall failed and Star Wars Battlefront will end up in the same fate.

Multiple times a week we see threads about why Titanfall is in the poor state it's in on PC, and we always end up in agreement that the root of the problem is the low number of players. It seems like /r/tianfall's favorite thing to do is speculate as to why the player base is so low: Blame the Smart Pistol, blame the lack of dedicated servers, blame the pubstomps, blame the lack of a single player campaign, or blame the lack of game modes. I could go on, but at the end of the day I feel like everyone has forgotten a really key event. The launch of Titanfall on PC was a travesty and complete failure.

A lot of people bought the game as a preorder or shortly after launch. By the August 2014 sales figure from vgchartz the PC version had sold about 300,000 copies despite only being available on Origin. If even 1% of those players had been retained as regulars, the player base would be large enough to mitigate most of the usual complaints. But they didn't stay, and the player base evaporated. Which leads us to the real question: Why did Titanfall fail to retain a substantial player base right from the get-go? Having seen the game develop from beta until now over 1400 hours of play time I can only come to one conclusion. The player base was doomed because the game was unfinished. As fun as the gameplay of pre-patch 4 Titanfall was, it suffered numerous issues that made it infuriating to play for several months. Everything from client hardware support problems that caused performance issues and created bugs that literally gave certain players an unfair advantage; to server problems and client bugs that caused crashes, disconnects, loss of stats, and other general annoyances. It wasn't until patch four, three months after launch, that the game felt some semblance of stability and completeness. Not only did we get a giant number of crash fixes and stability fixes, we got much needed balance fixes, additional loadout support, burn cards for titans, titan customizations, marked for death, and a whole slew of other features. The way the game should have been at launch. That said, the game was mostly fixed but still too little, too late. In the software industry three months is an eternity.

The game had already moved out of its launch and into its adolescence by the time patch four hit. The magic of being a new game was long gone and first impressions mean everything. No matter how hard the Respawn team tried, the game was already doomed. It didn't matter that the game was basically complete and stable. The 99.5% of players who quit early on because of the shitty launch were never coming back. No amount of free 48 hour play, or $10 deals would bring in the critical mass of players required to solve the problem. Hell, even if they were to make the game totally free the influx of players would still likely be too small. Since there's nothing left worth fixing it's a pointless exercise to bitch about the state of the game or speculate on how to fix it. Doing so just makes us all part of the problem. When the community keeps bickering constantly it makes us seem toxic and unwelcoming. No sane person would want to get into the middle of the constant bickering. All the nails are in the coffin and as a community we're burying ourselves. Respawn is all the more eager to put us behind them and move forward with Titanfall 2 because we're simply not worth saving.