[–] drinkjackdaniels 0 points 2 points 2 points (+2|-0) ago
Flower on the ps3. It really sucked.
[–] dualityatme 0 points 6 points 6 points (+6|-0) ago
Any that end up described as a "Walking Simulator"
[–] the_madman 0 points 2 points 2 points (+2|-0) ago
The only two criticisms I really had of Braid were that sometimes the hitboxes seemed a bit vague - which isn't so big a deal when you can reverse time - and the "story-not-story" narrative bollocks it had going through it was overall just terrible.
The actual game itself was novel. Each new challenge felt fresh and kept challenging me in different ways. The levels were well-designed enough that they never needed to present the extra, unnecessary completion fluff as a checklist of chores or as achievements, they could just tell you there was something extra by showing it to you.
I generally think most people put way too much weight on the narrative, art and music of games in general, but in the case of Braid I think a good argument can be made that it's a thoroughly well-designed game.
[–] HexTree 0 points 3 points 3 points (+3|-0) ago
I suppose the campaign was a bit short, so I can agree it was underwhelming in terms of content. But keeping in mind it is a short game, I thought everything was indeed a masterpiece; the artwork, music, the ending, puzzles (except that one unfair puzzle involving the painting), star-puzzles (although I only found 2 of them).
[–] [deleted] ago
[–] olicool10 ago
The marketing was all wrong, it's more a puzzle game than a platformer.