[–] [deleted] ago 

[Deleted]

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[–] olicool10 ago 

The marketing was all wrong, it's more a puzzle game than a platformer.

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[–] drinkjackdaniels 0 points 2 points (+2|-0) ago 

Flower on the ps3. It really sucked.

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[–] andrewww 0 points 5 points (+5|-0) ago 

Stanley Parable?

Braid, too.

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[–] cky_stew 0 points 1 point (+1|-0) ago 

I thought Stanley Parable was cool as a mod, but a bit too short. Then I paid for it on steam a few years later thinking it would be longer. Nope. Just paid £10 for a HD version of an old mod that gets old quickly.

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[–] andrewww 0 points 1 point (+1|-0) ago 

I actually really liked Stanley Parable, but I did read some ridiculous reviews of it. Any video game that has even slightly subversive humour is instantly praised far more than it usually deserves, because it's such a rare thing to find in games.

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[–] BloodTypeRagu 0 points 2 points (+2|-0) ago 

Journey.

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[–] dualityatme 0 points 6 points (+6|-0) ago 

Any that end up described as a "Walking Simulator"

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[–] mjmoore 0 points 1 point (+1|-0) ago 

Gone Home.

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[–] SegFault 0 points 20 points (+20|-0) ago 

TFW Gone Home is not listed here yet. :(

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[–] olicool10 ago 

SuperBunnyhop's review was pretty good, though.

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[–] KingFecus 0 points 5 points (+5|-0) ago 

Gone Home was my first thought as well. All those reviews about it being an artful progressive masterpiece only for it to turn out to be a walking simulator with a story no more complex or interesting than any other modern coming of age story.

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[–] Pattoe 0 points 9 points (+9|-0) ago  (edited ago)

Braid was underwhelming but almost every review says that it's a beautiful work of art and a perfect game.

Braid is a masterpiece -- a true work of art. Simple as that.

I guess "wow" is the best way to describe it.

From destructoid

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[–] the_madman 0 points 2 points (+2|-0) ago 

The only two criticisms I really had of Braid were that sometimes the hitboxes seemed a bit vague - which isn't so big a deal when you can reverse time - and the "story-not-story" narrative bollocks it had going through it was overall just terrible.

The actual game itself was novel. Each new challenge felt fresh and kept challenging me in different ways. The levels were well-designed enough that they never needed to present the extra, unnecessary completion fluff as a checklist of chores or as achievements, they could just tell you there was something extra by showing it to you.

I generally think most people put way too much weight on the narrative, art and music of games in general, but in the case of Braid I think a good argument can be made that it's a thoroughly well-designed game.

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[–] HexTree 0 points 3 points (+3|-0) ago 

I suppose the campaign was a bit short, so I can agree it was underwhelming in terms of content. But keeping in mind it is a short game, I thought everything was indeed a masterpiece; the artwork, music, the ending, puzzles (except that one unfair puzzle involving the painting), star-puzzles (although I only found 2 of them).

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[–] Pattoe 0 points 3 points (+3|-0) ago 

I found it clunky and uninspired. Visually it wasn't great either. I expect better when you've got Edmund McMullen working on your art.

Then again games are a subjective medium.

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