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[–] 70365? ago 

i've never tried the game. I loved the old legacy of kain and soul reaver precursors in this universe, but this seems like a cop-out for old fans of the series. I played the old games for the story, and this doesn't seem to have any.

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[–] Norge [S] 0 points 1 point (+1|-0) ago 

Yeah there's no story that I know of. It's just vampires vs humans in a battle for Nosgoth which I guess is a country or something. Would be difficult to convey a story in a 4v4 deathmatch game though.

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[–] 70451? ago 

"Nosgoth" is the name of the planet, like we call ours "Earth". It has also been referred to as the game world.

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[–] brandon 0 points 1 point (+1|-0) ago 

I played it for a bit and definitely enjoyed it, but either didn't get good teammates while human or the other players were just that good. It seemed a bit unbalanced to me, I could win no problem as vampires but when it came time to switch sides we got slaughtered every single time. The artwork is beautiful and I love the idea though. Would definitely recommend people play it.

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[–] llezo 0 points 2 points (+2|-0) ago  (edited ago)

I don't think you can design a Free To Play without toying with the player frustrations.

Successful FTP have, more often than not, a really well designed core-gameplay experience completely and utterly destroyed by a frustrating progression.

Nosgoth is in this category, it a has fantastic gameplay but it doesn't give you what you really want. And it will never really give it to you.

So, even if the gameplay is good, the game is not worth playing.

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[–] Seraphim ago 

What about FTP games that have relied purely on cosmetic purchases? (ie. Dota 2)

I guess a lot of players want FTP games to have the same unlock-system that regular $60 games have, where there is some evident progression, but it doesn't beat you down in the grind to the point of utter frustration. It's difficult for a game to find a good balance, while still remaining profitable (which is, ultimately, the end goal for every developer). Very few games have been successful, but Dota 2 seems to have done it well - I suppose that could be from Valve being its publisher and the massive amount of resources that they have to work with that allows them to overcome the initial financial hit until the player base grows to the point that cosmetic purchases sustain the continued development of it.