[–] ColaEuphoria 0 points 3 points 3 points (+3|-0) ago
And yet "Linux has no games" still.
[–] null_error ago
"No people play games on Linux" that's exactly why the industry felt compelled to port all their games to linux right?
[–] AssaultMonkey 0 points 12 points 12 points (+12|-0) ago
Can we just have a ticker on the side that automatically updates with the current number?
[–] null_error ago
This actually sounds like a good idea. I'll try to get it in over the weekend.
[–] TremorAcePV 0 points 2 points 2 points (+2|-0) ago (edited ago)
Here's what you do:
I've seen someone test this with a moderate (100 game) library of Steam games that don't work on Linux. Success rate was approximately 80-90% of games running without issue.
Modding didn't work as easily though. An example would be Dark Souls: Prepare to Die edition. Shitty port, but it ran fine in WINE. Modding, however, broke it into unplayable territory.
I'd like someone to test all Steam games in WINE and add that to the Linux game count, since, technically, Wine Is Not an Emulator (what WINE stands for), as it's just a wrapper, so they should definitely go towards the count, imo.
[–] [deleted] ago
[–] TremorAcePV ago (edited ago)
Is saying "winelib", you just saying it running in WINE, basically?
Are Steam games that run in WINE counted towards the Linux gaming total, or no?
[–] flope_de 0 points 1 point 1 point (+1|-0) ago (edited ago)
No, he is complaining about developers compiling their games against winelib, or repackaging them with a wine wrapper.
[–] flope_de 0 points 1 point 1 point (+1|-0) ago
Doesn't matter, as long as they get support for SteamOS. There is little difference between a developer choosing winelib over any other feature rich application framework, like qt.
What matters is that they choose to sell/publish their game on a Linux platform.