[–] olhyUXuPQJNRLGgQrhDQ 0 points 1 point 1 point (+1|-0) ago
Umm... are there enough people who'd buy those bad games? Turok was a console launch title ffs!
[–] [deleted] ago
Newell himself stated in 2012 that Portal 2 had shipped more than 4m units. Why does it even matter how much a game ships? If 1.7m of those 1.8m are unhappy, it doesn't tell you anything. Most people bought it because it looked cool and was a launch game. No one I know - and I mean that literally - had Turok for PC. People were talking so little about it that I didn't even know it was released for PC, and the guys didn't even bother to download it. We were playing the fuck out of Fallout, Blood, Diablo: Hellfire, Ultima Online, 688, Dungeon Keeper, Carmageddon, Age of Empires, Symphony of the Night, Goldeneye, Monkey Island 3, Pax Imperia, Hexen 2, I-War, Imperialism, Interstate 76, MDK, Longbow 2, Myth, Redneck Rampage, Lands of Lore, The Last Express, Jedi Knight, Starfleet Academy, X-Wing vs. Tie Fighter, Total Annihilation, Tomb Raider 2 and Wing Commander 5 in 1997... man, I'm not surprised no one I know gave a shit about Turok. And it was released in November for PC, which is very close to 1998. And I don't need to tell you about the year 1998 in video games, do I?
[–] Norfair 0 points 2 points 2 points (+2|-0) ago (edited ago)
I thought Doom was just about the greatest thing I'd ever laid eyes upon the first time I saw it in action on a family member's PC back in '93 (I was ~7 years old, for the record). But for years after that I had no machine of my own to run it - or any of the other first person shooters that followed it - so the whole genre was always this thing that was just so close but so far.
Then the N64 came and I got one for Christmas in 1996 and I finally entered the era of 3D video games. Turok: Dinosaur Hunter was one of those games that I knew was right around the corner. I wound up getting it for my birthday not too long after it released. And I loved it. I'm sure if you go back into the internet/magazine archives you'll find plenty of criticisms about the game - I know the fog was a big issue with people even in the 90s - but for me, at 11 years old, it was just everything I hoped it would be, and that was all that mattered.
I tried to replay it not too long ago but struggled to get it running on my PC. I think I tracked down a digital copy of the old PC release first, then attempted to emulate the N64 version... and wound up giving up, unsatisfied with its playability. So I'm looking forward to this, but I have to wonder how big the market for this release really is...
[Fun fact: Jeff Spangenberg, a founding member of Iguana Entertainment (the developers behind the original Turok series), left the company in 1998 to form Retro Studios, which went on to develop the Metroid Prime series. It's been years since I read/thought about this, but I'm sure there was some other personnel shared between the 2 companies and if you keep that fact in mind when you play Turok the similarities between the two series really begin to stand out.]
[[One other thing: while we're on the subject of third-party, early-era, shooter-centric N64 games: somebody should totally get Star Wars: Shadows of the Empire running on modern machines. Dash Rendar, yo!]]
[–] [deleted] 0 points 5 points 5 points (+5|-0) ago
[–] CrustyJugglerUK 0 points 4 points 4 points (+4|-0) ago
The Cerebral Bore was my favorite weapon by miles. Funny as hell.
[–] RaiFighter 0 points 2 points 2 points (+2|-0) ago
Turok 2's biggest problem on the '64 was its framerate, which won't be a problem on a modern PC. Color me excited.
[–] FinalRemix 0 points 1 point 1 point (+1|-0) ago
You're right. FOV and multi-core support are going to be the biggest problems on PC, unless they're tweaking the hell outta them for the re-release.
[–] RaiFighter 0 points 1 point 1 point (+1|-0) ago
I can't imagine a broken release would be good for business, especially with it having been almost twenty years since these games were on shelves. If they don't run, those new Steam refunds are getting a workout.
[–] FinalRemix 0 points 2 points 2 points (+2|-0) ago
I can only hope that if they do work on the PC versions, they add FOV sliders or something, because the copy of Turok2 that I have has what feels like a 30-degree FOV...
[–] True-Saber 0 points 1 point 1 point (+1|-0) ago
That site is hell for NoScript users.
Allowing flashinfonaut, and cloudfront, spawned about a dozen more scripts.
[–] PM-me-about-Autism 0 points 1 point 1 point (+1|-0) ago
Steam? Awww yiss.