2020-05-16 | Video game spending reaches record high during pandemic - TechSpot
'For the three-month period ending March 31, the US video game industry generated $10.86 billion in total revenue. '
'Video game content (software) accounted for $9.58 billion of the total, an 11 percent increase year-over-year. '
'US consumer spending on video games reached an all-time high in the first quarter as gamers looked to quell boredom while ordered to stay at home to slow the spread of Covid-19. '
'Bottom line: The NPD Group said gains were noted across virtually all categories including digital PC and console games as well as mobile downloads, subscription spending, hardware and accessories. '
'Nintendo is well aware of the shortages, recently vowing to boost production by 10 percent to help deal with demand. '
[–] derram ago
https://archive.ph/wip/PdNzo :
'For the three-month period ending March 31, the US video game industry generated $10.86 billion in total revenue. '
'Video game content (software) accounted for $9.58 billion of the total, an 11 percent increase year-over-year. '
'US consumer spending on video games reached an all-time high in the first quarter as gamers looked to quell boredom while ordered to stay at home to slow the spread of Covid-19. '
'Bottom line: The NPD Group said gains were noted across virtually all categories including digital PC and console games as well as mobile downloads, subscription spending, hardware and accessories. '
'Nintendo is well aware of the shortages, recently vowing to boost production by 10 percent to help deal with demand. '
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