[–] schneiderwm 0 points 8 points 8 points (+8|-0) ago
Their decision to not develop a mod API and not focus on improvements to multiplayer gameplay.
Now, I say this and some kid is going to respond "the game is so massive amd the code is so convoluted and they're working on in it and...", but I'm going to stop them there. It has been years, stop kidding yourself.
Mojang stopped innovating long ago. They have instead focused on low hanging fruit, like adding items that provide little to no strategy to the survival part of the game. It's just eye candy and bloat. It's "ooh I can make that easily" rather than "let's plan this and set a goal".
What we have now is a game that has crested. It has pandered to the lowest common denominator for far too long. Mojang has ignored the situation and is now trapped with a shitty plan for multiplayer development and community growth.
A replacement will come along soon.
To support you: http://terasology.org/
If a free game can get mod support/API, so can minecraft.
Now all it needs is more devs to make content.
[–] Phoe_teh_dragon 0 points 1 point 1 point (+1|-0) ago
But the game is so massive amd the code is so convoluted and they're working on in it!!!11
But in honesty, Totally agree with you. Mojang has but scratched the surface of Minecraft, the game could be so much more, so much better. I think the game has only carried on this long because of the modding and the plugins
[–] GeminiK 0 points 1 point 1 point (+1|-0) ago
I agree with you all the way until the very end. Nothing will replace minecraft it's beauty is it's reletive simplicity for the skill floor. You can go in and have a thrilling and successful game, never touching more than a tenth of it. Or youneed mods out the ass so you're barely even playing the same engine as a vanilla player.
[–] BASH_SCRIPTS_FOR_YOU ago
After beta 1.7.3
It killed the amazing terrain, the simple survival, yet simple freedom. Back then rules where rules. Lava was death. Now days every ultimate foe is over came by some kind of potion or magic.
Back then, the biggest desire to explore the world was: the world itself. Now its to get potatoes, a village, a temple, etc. The biggest concern back then when exploring the world was the world itself, and night. Now its about micromanaging your food, and getting super armor so you don't get destored in the night. Mobs where hard because darkness was trully dark, and mobs are trully hard. Now mobs are just waves of weird attacks. It went down hill when updates added random stuff, and not core parts. New updates are just tack ons instead of core parts of the game. The world has been logiced out too much. Qirks and charms fixed. Like the absurdity of bone meal.
In anycase, theres the only versions, and the open source clones. Terasology looks nice tbh.