[–] theoldones 1 point 0 points 1 point (+1|-1) ago
yes
a roguelike is supposed to be as hard as possible in certain design aspects
[–] ClandenCTrake ago
Why don't they black out the screen while I play? That harder to play
[–] Seventh_Jim ago (edited ago)
Tales of Maj Eyal does a pretty good job of explaining stuff, and has content depth that is surprising.
Tangledeep is pretty good if you're a filthy fucking casual. I actually really enjoyed that one. It's cute.
[–] ramultyleveachan [S] 0 points 1 point 1 point (+1|-0) ago (edited ago)
god this isaac game simply isn't going to be worth playing. too many items and fucking zero explanation for anything... wasn't this a popular game? why the fuck did anyone play this? it's lacking basic features that games have had since NES.... it looks like this game had a fair amount of fan work done with it too.
people's lives must have become really boring to be playing bullshit like this..... man!
[–] Seventh_Jim ago
Can't tell you. I avoided it because it looked like hipster bullshit that tacked on the RL features for ironic cool points.
If you actually dig the genre, Jupiter Hell looks like it'll fucking rock once its complete. Currently in early access, so I can't recommend it. Same dudes who did Doom RL before it got copyright raped.
[–] GenderPronoun ago
A simpler one may be easier to learn with. For example, try Pixel Dungeon on Android for a while as it's more rudimentary but has most elements of a RL dungeon crawler. Then, after you beat the game a couple times, try switching over to Nethack.
[–] GutterTrash 0 points 1 point 1 point (+1|-0) ago
It is a thing sadly. I do not even know if there is a specific term for these kinds of games. Essentially they are games that give no explanation for anything and depend on you relying on wiki articles for context. Minecraft was a perfect example of this during its early years.
Basically they make the assumption that the player isn't a retard and will read the manual before playing. I prefer it over games with 2h unskippable tutorials that do assume that the player is a retard and don't even have the decency of writing a manual.
Rogue has permadeath, so it would be pretty boring to go through a tutorial everytime you die, which will be frequently.
[–] ClandenCTrake ago
Jeez, the other route is to trial and error each item... Even if you were in debug mode and able to fuck around any way you wanted with an item it would take forever to do 100s of items AND memorize it. The hell? There's also the huge barrier of optimizing gameplay based on the rng...
Like someone said, no descriptions, no play
[–] ClandenCTrake ago
On a scale from 1-10, how much do you love the phrase "read the fucking manual"?
[–] Nosfewratsjews 1 point 1 point 2 points (+2|-1) ago
Autist-porn games.
[–] Seventh_Jim 0 points 1 point 1 point (+1|-0) ago
I remember my buddy showing me dark souls and talking about how hard it was. Doesn't even have permadeath.
[–] Wahaha 2 points -1 points 1 point (+1|-2) ago
Dark Souls is a hard game when you suck so much as a gamer, that you thought what the industry was shitting out so everyone would see the ending had a difficult setting of "normal". Dark Souls being considered hard is a testament to how fucking bad people are at video games.
[–] Ghetto_Shitlord 0 points 2 points 2 points (+2|-0) ago
It's bad game design. MMO's are notorious for this. I'll give FFXIV a pass as they have a stupidly detailed game guide.
[–] Tbirds4lyfe 1 point -1 points 0 points (+0|-1) ago
There's a binding of Isaac app, pussy, it takes 2 seconds to figure out wat shit does, and after you play it for awhile, you recognize alot of the items
[–] ramultyleveachan [S] ago
this has already been addressed, and the solution is not acceptable for the problem, and the reasoning has already been addressed.
blocked for ignorance
[–] Tbirds4lyfe ago
Stay retarded then, wat the hell do I care, pussy