[–] zxcvzxcv 0 points 1 point 1 point (+1|-0) ago (edited ago)
Don't forget to include a nigger nation. it would have separate victory conditions. if the niggers can rape/replace all of the white nations, then the niggers win. The down-side to playing as the niggers is that you aren't ever allowed to build anything. You can only destroy stuff built by the white nations.
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[–] black_poop 0 points 1 point 1 point (+1|-0) ago
the nationalsts are allowed to distribute their pawns inside their designated "countries" on the board map, then the globalist is allowed to buy off (bribe) half of all the pawns. then the chess game starts.
[–] [deleted] 0 points 1 point 1 point (+1|-0) ago
[–] MrPim 0 points 1 point 1 point (+1|-0) ago
A game similar to Risk. A world map divided into nations. 2-6 players initially divide the map among themselves. Each player decides whether to play as Globalist or Nationalist. Through alliances and war both overt and covert each player attempts to expand their empire.
I can imagine many details to be worked out.
[–] totallynotFBI ago
Risk meets Monopoly
[–] AnotherGalaxy [S] ago
I had a look at the Risk game and I find it a bit boring. The game is too long, and the ratio of educative vs time is just too big.
But I agree with including Monopoly in a combination with others games, such as, chess, Go, Mahjong, Rummy, and cards.
[–] DeliciousOnions 0 points 2 points 2 points (+2|-0) ago (edited ago)
I think it would be particularly eye-opening if all the players were nations, and globalism was the loss condition.
The nations would be able to get initial short term rewards by feeding into globalism (take out loans, outsource manufacturing, import Somalians) but each of these decisions should come with high costs that make it only seem worth it in the heat of battle.
The game should progress from nations fighting each other, into nations being throttled by the commands and restrictions placed upon them, into nations working together to remove the globalist forces.
Game boards and tiles are pretty easy to manufacture - a printing press, some cardboard, and a steel die cutter can pump them out by the thousands. Plastic pieces can be injection molded or 3D printed.
[–] AnotherGalaxy [S] ago
In this case "nations" meaning a certain number of identical pieces that form homogeneous groups, I suppose.
Different pieces of different colors could mean different nations.
We can also ascribe different properties to different "nations"
[–] DeliciousOnions 0 points 1 point 1 point (+1|-0) ago
Exactly right - and these are already game concepts that people won't blink at. As long as we keep the nations fairly balanced and avoid direct references, this should fly under the radar.
And so on and so forth. The point would be to introduce some race realism in the different nations' attributes.