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[–] black_poop 0 points 1 point (+1|-0) ago 

the nationalsts are allowed to distribute their pawns inside their designated "countries" on the board map, then the globalist is allowed to buy off (bribe) half of all the pawns. then the chess game starts.

[–] [deleted] 0 points 1 point (+1|-0) ago 

[Deleted]

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[–] AnotherGalaxy [S] ago 

I never play video-games, but I got your point.

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[–] MrPim 0 points 1 point (+1|-0) ago 

A game similar to Risk. A world map divided into nations. 2-6 players initially divide the map among themselves. Each player decides whether to play as Globalist or Nationalist. Through alliances and war both overt and covert each player attempts to expand their empire.

I can imagine many details to be worked out.

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[–] DeliciousOnions 0 points 2 points (+2|-0) ago  (edited ago)

I think it would be particularly eye-opening if all the players were nations, and globalism was the loss condition.

The nations would be able to get initial short term rewards by feeding into globalism (take out loans, outsource manufacturing, import Somalians) but each of these decisions should come with high costs that make it only seem worth it in the heat of battle.

The game should progress from nations fighting each other, into nations being throttled by the commands and restrictions placed upon them, into nations working together to remove the globalist forces.

Game boards and tiles are pretty easy to manufacture - a printing press, some cardboard, and a steel die cutter can pump them out by the thousands. Plastic pieces can be injection molded or 3D printed.

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[–] AnotherGalaxy [S] ago 

In this case "nations" meaning a certain number of identical pieces that form homogeneous groups, I suppose.

Different pieces of different colors could mean different nations.

We can also ascribe different properties to different "nations"

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[–] DeliciousOnions 0 points 1 point (+1|-0) ago 

Exactly right - and these are already game concepts that people won't blink at. As long as we keep the nations fairly balanced and avoid direct references, this should fly under the radar.

  • The Loftstadt are an industrial nation with a strong economy backed by brilliant technical innovation, but they suffer from slow expansion due to the heavy investments required.
  • Miganda is a nation of kings and warriors, with a rapid expansion rate and renowned for their hit-and-run tactics but hampered by the lack of technological development.
  • The Remula is a seafaring nation that excels in trade and naval combat. They are skilled builders and explorers whose vessels can rest in any port they are not Hostile toward.

And so on and so forth. The point would be to introduce some race realism in the different nations' attributes.