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[–] moe 1 point 0 points (+1|-1) ago 

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[–] barset ago 

The comments on that were fun, sort of.

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[–] patientsomeone ago 

I've always wondered how public transit works. This explains do much!

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[–] Calvin 0 points 1 point (+1|-0) ago  (edited ago)

This couldn't have come at a better time. I just started playing Broken Steel for the first time a couple of days ago and haven't made it to the train part yet. Awesome, I can't wait to get there. And thank you hilarious heads up.

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[–] Thorium 0 points 2 points (+2|-0) ago 

Apparently stuff like this in games isn't all that uncommon as it's often easier to modify existing resources than it is to build things from scratch

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[–] steamedvegetables 0 points 1 point (+1|-0) ago 

Can you think of any other good examples? They're all on the tip of my tongue but can't think of any

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[–] jnx 0 points 1 point (+1|-0) ago 

In a few games (e.g. Fallout 3 and Oblivion) in-game voice-overs need to come from a model, so an NPC is added out of the play area, perhaps beneath the ground or inside an unreachable building.

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[–] Thorium 0 points 6 points (+6|-0) ago 

I'm stealing these examples because they were better than the ones I could think of:

In New Vegas, the narator isn't just a voice over but an actual character who hangs out in a room

In Skyrim, the statues are actually just NPC's that are frozen in place

In Arkham City, if you no-clip through the walls you can find multiple riddler NPC's hidden throught the map, similar to the New Vegas example

In World of Warcraft, all quest events happen via 'Bunny Triggers'

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[–] akuta 1 point 2 points (+3|-1) ago 

That is awesome. lol Too funny.

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[–] coldacid 0 points 7 points (+7|-0) ago 

And everyone thought that Team Fortress 2 was the tops when it came to hats. Valve, you got NOTHING on Bethesda.

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[–] Meat_Shield 0 points 7 points (+7|-0) ago 

Epitome of a kludge that worked and they said fuck it, ship it!

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[–] Farseli 0 points 2 points (+2|-0) ago 

I saw a lot of that when working in QA.

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