Their finance department was doing their year end analysis for 2018. Gwent/Thronebreaker didn't do as well as needed, probably enough to break even on gwent itself. gog itself probably similarly breaks even, plus CD Projekt is split between gog and CDPR. Throw in projected development costs for Cyberpunk 2077, and a projected release date. And Witcher 3 was literally four years ago. They can objectively calculate that their current costs will outpace their Witcher warchest before Cyberpunk 2077 is sold. It is less they are folding over, just that they probably were spending as if Cyberpunk was going to be a late 2018/early 2019 release, but are now aiming for late 2019 release at earliest, might actually be 2020. Which means they needed to get rid of the chaff.
[–] [deleted] ago
[–] 17036567? 0 points 1 point 1 point (+1|-0) ago
Personal theory.
Their finance department was doing their year end analysis for 2018. Gwent/Thronebreaker didn't do as well as needed, probably enough to break even on gwent itself. gog itself probably similarly breaks even, plus CD Projekt is split between gog and CDPR. Throw in projected development costs for Cyberpunk 2077, and a projected release date. And Witcher 3 was literally four years ago. They can objectively calculate that their current costs will outpace their Witcher warchest before Cyberpunk 2077 is sold. It is less they are folding over, just that they probably were spending as if Cyberpunk was going to be a late 2018/early 2019 release, but are now aiming for late 2019 release at earliest, might actually be 2020. Which means they needed to get rid of the chaff.
[–] firecat 0 points 1 point 1 point (+1|-0) ago
They also lost lots of money from the author of the Witcher series, we don't know how much but it has to be huge for it to hit GOG.