[–] Unorus_Janco ago (edited ago)
The Minish Cap is overlooked because it's mediocre (not bad, tough). ALttP is a much better game, even if I think is overrated compared to the superior NES and N64 Zelda games.
On topic: Expeditions: Conquistador is an awesome yet pretty ignored modern RPG. Great gameplay, great setting, great mechanics, great music, but average graphics.
[–] gryffindoorknob ago
I saw Sips do a playthrough of it and it's pretty funny. I just don't have that kind of patience you need for older PC games like that though
[–] Namrok 0 points 2 points 2 points (+2|-0) ago
I feel like there are a lot of games that get Kickstarted, launch on early access, establish an iffy reputation there, and then get much better later on.
I've been playing Planetary Annihilation a lot lately, and it's gotten much better since it's incredibly underwhelming 1.0 release.
It got written off, and deservedly so, when Uber decided to launch it's "feature complete" 1.0 version that was missing half of the features it should have. Like saving your damned game! And that other Kickstarter the company immediately launched looked like they were trying to raise funds to either complete their previous game, or they were just abandoning their previous game, leaving it half finished.
I'm really glad they cancelled their second Kickstarter and just focused on making Planetary Annihilation better.
If you want to play Total Annihilation, I think that Zero-k lives up to the legacy much better than Planetary Annihilation.
More customizable command bots. 10 different factories, all well balanced. Smart unit AI that will dodge incoming fire and will move to fight at optimal ranges. More interesting economy system. Deformable terrain (both from terraforming commands and some weapons deform the terrain). Up to 20 person multiplayer (10v10). Multiple game modes. Open source, free, and extensive mod support.
[–] Gilgam3sh 0 points 3 points 3 points (+3|-0) ago
The Guilty Gear series.
Guilty Gear is one of the most fun and dynamic fighting game I've ever played. The char design kick ass and is one of the most original I ever see (a nymphomaniac witch fighting with a guitar, a blind assassin fighting with his shadow and mad doctor who can finger ass you? Where can I sign?). The music is absolutly awesome (check out "Heavy day", or "still in the dark"). And the game is really complex and technical, a lot more than the Street Fighter or Tekken series.
Definitly my favorite Fighting game series since I've played it, long before Street fighters or King of Fighters. Blazblue isn't half bad ever, but lack things compared to GG. Avoid the first Guilty Gear, Guilty Gear 2, GG judgement and GG Isuka though!
[–] planetmatt 0 points 3 points 3 points (+3|-0) ago
Carnage Hearts on the PS1. Basically a programming game where you must create an AI to power a mech. It's a fantastic concept but fun and educational but the game was really rare and most people never played it.
[–] BaaruRaimu 0 points 4 points 4 points (+4|-0) ago
Metal Fatigue. It came out towards the end of the RTS golden age, so it had all the standard 3D RTS things down pat, but it also brought to the table some really cool ideas like a 3-layered map - orbit, surface and underground - with each layer having its own unique playstyle and alien installations/artefacts to explore/recover so you could build cooler robots. Oh yeah, did I mention the main fighting units of the game were giant fucking robots? Also, the robots were pretty customisable: you could give them massive circular saws for hands, or laser swords, gatling cannons, homing missile launchers, and all the other kinds of things you'd expect giant fucking robots to have, like jetpacks, sonars (for spying on the enemy's underground movements), etc.
During combat, your robots could lose limbs and knock the limbs off of enemy robots, then - if you liked the look of them - steal their limbs and use them yourself. Flying robots could also move between the surface and orbit layers, so you could send in reinforcements in just about the coolest way possible by having a squadron of massive robots FLY DOWN FROM SPACE TO CRUSH YOUR ENEMIES! Or, you could be a sneaky bugger and have a bunch of tanks come up from underground for a surprise attack.
If you've never played it and you like oldschool RTSs, you'd be crazy not to try it out (if you can find it). Sadly, it never got a sequel - it must not have sold so well, for whatever reasons - and it's not likely it will in the foreseeable future, with the RTS genre apparently dead (though hopefully not buried).
(PS: If you want to be pedantic about it, they were piloted mechs, not robots, but whatever you call them, they were cool as fuck.)
[–] BaaruRaimu ago
Yeah, it was very slow-paced. I always preferred them that way as a kid, though, since I enjoyed the building up my own base/army much more than actually fighting. Damn it Jim, I'm a lover, not a fighter.
[–] VanGoghingSomewhere ago
Poy Poy for the Playstation 1. I don't know if anyone has played it or remembers playing it, but that game was the bomb.
Literally all you did was pick up items on the map and throw them at each other until one person stood the victor.