[–] Ahabandthewhitegrail 0 points 16 points 16 points (+16|-0) ago
This may be my favorite name and shame campaign ever, especially with the "you deserve better" tag line.
[–] [deleted] 0 points 3 points 3 points (+3|-0) ago
[–] ltmyndonos 0 points 2 points 2 points (+2|-0) ago
I think that is the point. It's on a PC, so we should be able to customize the game to play better. Placing a lock on it is defeating the purpose of PC( not that I make mods, but those wonderful people greatly enhance my gaming experience)
[–] DeathorGlory9 3 points 5 points 8 points (+8|-3) ago
TotalBiscuit is really starting to go over board with the whole 60fps thing lately. Sure 60fps is nice to have especially in certain genres of games like fps or fighting games but is it really necessary for games like VVVVV, Anodyne or Jet Set radio?
[–] PeaceOfMind 0 points 6 points 6 points (+6|-0) ago
While I agree with you that 30FPS on a game like Anodyne isn't going to matter at all to me, it could come off as biased if he selectively excluded games, and if some users bought a game that he excluded and it actually was important to them, they may lose faith in his consistency. Better to go all or nothing as much as possible, because really, you can't be too educated about your purchases.
[–] InfectedAI ago
That's a really good point. Not only will it stop accusations of bias, but it'll simplify things from his end if he just lists everything rather than pick and choose which ones to list. The consumers themselves can decide if 30 FPS matters to them in a game like VVVVVV.
[–] Makes_U_Mad 2 points 0 points 2 points (+2|-2) ago
Look. I know that 60 fps is nice. Very nice. And I can kinda understand his argument that this is 2015 and most folks have the hardware.
However.
I cannot help but feel that his harping on this is simply because of his chosen medium for gaming. 60 FPS is indeed almost mandatory for some games. Disappointment because fucking Coffin Dodgers runs at 30 is laughable though.
[–] InfectedAI 0 points 2 points 2 points (+2|-0) ago
It has nothing to do with the chosen medium. 60 FPS is clearly superior regardless of your medium. The NES ran games at 60 FPS decades ago. A very large amount of PS1 games run at 60. Running at 60 FPS should be par for the course and anything less considered substandard. PC can handle 60 so as far as I'm concerned this is a list of defective products so the consumer can make a better informed purchase. I'd rather he list everything, even Coffin Dodgers, rather than pick and choose which games to list. Then people can decide for themselves if they care that a game like that is running at 30.
[–] DeathorGlory9 ago
But for sprite based games like Anodyne it would increase the work load by a huge amount for no benefit aside from smoother animations that in most games like Anodyne it has no effect on the game play.
[–] forgetmyname 1 point 0 points 1 point (+1|-1) ago (edited ago)
This is complete bullshit. TB can go suck another dick. Some of these games are older than his lame claim to fame. Next He will release a list of DOS games that dont run at 30fps. All hail glorious corporate and the newest generation of hardware! total shill for Activation / Blizzard
[–] throwawayposter ago
It shouldn't be an achievement to have a game run at 60+ fps on good hardware, the group is good for showcasing shitty console/mobile ports that fail to reach that standard of quality or optimization.
[–] Bobfish_Almighty 1 point 1 point 2 points (+2|-1) ago
Why is it such a big deal anyway?
As long as it's stable, why do you care so much?
[–] [deleted] 0 points 3 points 3 points (+3|-0) ago
[–] LaconicSpecter 0 points 2 points 2 points (+2|-0) ago (edited ago)
The thing is that these are PC games. On a fixed environment, sure, if 30fps is what you have to do for it to be stable then do it. But in the PC environment, system specifications are not fixed and my computer may well be capable of running the game at double or even triple that framerate and as arbitrary framerates are not hard to support nowadays, the game should let me take advantage of the hardware I selected.
[–] Bobfish_Almighty 0 points 1 point 1 point (+1|-0) ago
It's the very fact that PC specs aren't set that leads to caps though. You might be able to hit higher, and so might I, and a million other people. But the people who can't, are they supposed to just make do with a choppy framerate because we want to show off our rigs?
[–] [deleted] 0 points 1 point 1 point (+1|-0) ago
[–] Bobfish_Almighty ago
Of course, I understand the preference. I prefer a higher framerate myself. What I'm still trying to understand is why people say that 30 frames is objectively a bad thing. You know, those people that will say it's an unplayable slideshow. That kind of thing. I just can't wrap my head around the reasoning. The only argument I've seen seems to reside solely around frustration that a killer machine is being hamstrung. Which is fine, if that's your reason for being pissed at the cap, there's no shame in that.
But I keep hearing people insist that it's an irrefutable fact that a 30 frame limit is out and out bad. Not just inferior, but bad. And I keep trying to ask people why, but all I get is circular arguments and "well DUH" responses.
See. now, there was another guy in here who said that he gets screen tearing at 30 frames. And that's a good reason. We all know how infuriating screen tearing can be. But some people don't have that problem. I mean, dude, I played Crysis at an average framerate of 12 and didn't get any tearing at all at the time. Whilst I played F.3.A.R at a solid 60 and had screen tearing everywhere because it's a shitty game.
So, my question is, what makes 30fps bad? Not just worse, less good, inferior, but actively a bad, unacceptable thing beyond personal preference and frustration at games not fully utilising your hardware? Can you explain that to me?
[–] VeganHarry ago
I hope he's not measuring with fraps because I heard it will halve the actual value, so 60fps shows up as 30 on fraps.
[–] BIackTuesday ago
He doesn't. If you watch he video on the new Batman game and Dying Light he talks about not using Fraps due to the issues it causes to being accurate.
The only justification for locking games to a particular FPS is if it calculates physics on a frame-by-frame basis. Older games, particularly console/handheld games, frequently did this. (The original Space Invaders famously sped up its framerate as it took less time to render the aliens!) A port of those has no choice but to respect that. It's silly to tar and feather those games with the same brush as newly-made games.
[–] InfectedAI ago
Except nothing in the past decade or even longer should be designed to tie physics, animations, or anything really to the framerate. It's bad design and it should be called out so consumers can make better purchasing decisions. If you decide it's still worth it for the reasons you listed or any other great, enjoy your game. However people should know what they're buying. There's nothing wrong with a list than can help people make more informed purchases.
Yes, I'm thinking particularly of 32-bit and older games, but some of the games on that list are games which you'd expect to be tied to framerates because they were originally developed for one console, and weren't even multiplatform at the time. The older Final Fantasy games are pretty clearcut examples of this.
(I'd also give a pass to things like VVVVVVV which are clearly retro-styled games.)
[–] peter_file 0 points 18 points 18 points (+18|-0) ago
That's a disturbingly large amount of games, though.
[–] [deleted] 0 points 11 points 11 points (+11|-0) ago
[–] phly95 1 point 6 points 7 points (+7|-1) ago (edited ago)
Really? Are you going to not play a good game just because of a framerate lock? Sure they shouldn't do that, but if you enjoy the game, fps is just icing on the cake (unless you've got fluctuating framerate and/or stuttering but that's different). The n64 Zelda series was locked at 20 fps, but people really enjoy it and play it anyway. They did remake it on 3ds at 60fps though)