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[–] LaconicSpecter 0 points 1 point (+1|-0) ago 

It doesn't work that way at all. What you've described is what you can use Vsync for. It's why a well implemented game will allow a user defined cap. If you can't hold 60 and don't want fluctuations, there are tools for that. And in the case you can't even do a stable 30, a cap will not help you. There is no scenario in the modern world in which an enforced 30 fps cap is beneficial to anybody.

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[–] Bobfish_Almighty ago 

Nor is it a detriment

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[–] LaconicSpecter ago  (edited ago)

Are you serious? It's absolutely a detriment. Nobody wins that way. I spent considerable money on my computer, there is no reason I shouldn't be able to use it. If you didn't, that's perfectly fine too. Set a cap yourself, use Vsync, whatever. A good game will give you these options. Don't enforce 30 fps for PC games ever. There is absolutely no reason to do so anymore.

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[–] InfectedAI ago 

30 FPS is clearly inferior to 60. There is no argument against it. 60 looks smoother and results in more responsive controls. Claiming 30 FPS isn't a detriment is ridiculous. It's like trying to claim that watching a VHS is in no way inferior to watching a 1080p Blu-ray.