Tactician (Warrior, Intelligence Healer)
Tactician-specced Warriors use Shouts and Orders (basically single target ranged abilities) to shield, heal and buff their allies. These Warriors are unique in the respect that they are the only healing class to not use a Mana bar, although their Rage resource costs (and therefore burst healing capabilities) do scale heavily based on how much Spirit they have. MASTERY: Authority - Your Shouts and Orders are x% more effective.
Blood (Mage, Intelligence Healer)
While possessing a large health pool, Blood Mages siphon their Mana reserves and even their own health pool to heal their allies. MASTERY: Improved Circulation - Blood abilities consume x% less health.
Evasion (Rogue, Agility Tank)
Evasion-specced Rogues specialize in the art of tanking, although they are somewhat more reliant on mitigating damage through avoidance than other tanks. MASTERY: Combat Reflexes - Increases your Dodge chance by x%.
Savagery (Hunter, Agility Melee DPS)
Savages excel in the art of melee combat, and are capable of unleashing devastating moves which were once part of the Hunter arsenal such as Raptor Strike, Mongoose Bite and Wing Clip. MASTERY: Thrill of the Hunt - Abilities which consume Focus ignore x% Armor.
Chiwielder (Monk, Intelligence Ranged DPS)
These monks are capable of focusing their Chi into flight, devastating blasts of energy, and enhancing their attacks, amongst other things. Instead of an Energy bar, the Chiwielder has a Chi bar which regenerates slowly or faster when using Chi Charge, but can be charged up to a maximum of 100. Depending on how long you hold down an ability, you will focus more Chi into your attack, making you capable of dealing more burst damage. With any Chi-consuming attack, it is always possible to focus all of your Chi. MASTERY: Soul of the Chiwielder - Increases the maximum amount of Chi you can hold by x.
Death (Death Knight, Intelligence Healer)
While an ironically-named specialization, these Death Knights are capable of wielding unparalleled necromantic abilities, which allows them to heal and buff their allies, as well as raise undead minions to heal and deal damage. MASTERY: Coil of Death - Minions raised by you have their damage and healing increased by x% for 15 seconds. In addition, any party or raid members resurrected during combat have their damage and healing capabilities increased by y% for the duration of the fight.
Vengeance (Paladin, Intelligence Ranged DPS)
Vengeance-specced Paladins are capable of dealing Nature and Holy damage by smiting their enemies with ranged attacks. Unlike other Paladin specializations, Vengeance Paladins are capable of storing up to 10 Holy Power. MASTERY: Laying Down The Law - Law of Righteousness now marks your enemy. making them take x% increased damage for up to 6 seconds. This effect cannot trigger more than once every 30 seconds.
[–] Airugarion 0 points 1 point 1 point (+1|-0) ago
Honestly, I would love to see something like a battle commander spec for warriors. Something similar to Warlord from D&Ds 4th edition. A warrior who leads the charge on the field, inspires his allies and destroys his enemies moral. The problem is that I really don't think this would fit well in WoW as it is now unless the added another role like support or something similar.
[–] Strangeasylum [S] 0 points 1 point 1 point (+1|-0) ago
A support class would be awesome. I would definitely play one
[–] Airugarion 0 points 1 point 1 point (+1|-0) ago
I love tanking to much to change roles! But I loved seeing the support role in Rift being played, it added something to the party that i think is really needed in an MMO, someone who is aware of the happenings on the battlefield and helps everyone react accordingly like a tactician. Most of the support specs in that game were fun to play you too! Basically just buff your allies and make them do massive damage or receive more healing or even lower CD's when used in certain time limit. It would be cool and would breath some life into the game I think.
[–] Vladimara 0 points 2 points 2 points (+2|-0) ago
You what?
Don't you know that classes aren't supposed to have variety?! Get out of here, with your creativity. It's not wanted! We need more DPS specs, not more tanking ones! (Real talk though, Fel-Juggernaut sounds awesome. I would rather just see them get proficiency in leather, and with a lot of active mitigation. I love the idea of ranged tanks, and that would just tickle my fancy.)
[–] Airugarion 0 points 2 points 2 points (+2|-0) ago
I think it would be sick if the spec was based around augmenting your body with Fel energies to shield and heal yourself as well as helping you smooth incoming damage as active mitigation and then your CD's were like transformations, and transforming changed or modified some of your abilities.