[–] Wahaha 1 point 2 points 3 points (+3|-1) ago (edited ago)
Concerning creative processes it's not as intuitive as that. Mostly games that really make it big results in those very series losing their soul. What you want is a small, but loyal audience. Enough to keep the lights on, but not enough to attract money-hungry types. Creative work doesn't get better when you throw lots of money at it. Sometimes it gets worse.
Also, I'm pretty sure I haven't seen a quality game in over a decade. All the game series I cared for were ruined by their own success.
[–] 13174993? 1 point 0 points 1 point (+1|-1) ago
That just results in a sort of mob rule.
[–] Volcris ago
So a democracy? What are you implying is a better way?