Two months of daily GTA causes “no significant changes” in behavior | Ars Technica
'The authors acknowledge that "future research is needed to demonstrate the absence of effects of violent video game play in children."'
'The adults chosen, who ranged from 18 to 45 years old, reported little to no video game play in the previous six months and were screened for pre-existing psychological problems before the tests. ', "While this is an encouraging new direction for game research, it's not the final word on violent gaming's effects."
'A new, longer-term study of video game play from the Max Planck Institute for Human Development and Germany's University Clinic Hamburg-Eppendorf recently published in Molecular Psychiatry found that adults showed "no significant changes" on a wide variety of behavioral measures after two straight months of daily violent game play. '
'Pure chance would predict more than 10 of the 208 comparisons would be significant at that level, leading the researchers to conclude "that there were no detrimental effects of violent video game play."'
[–] derram ago
https://archive.fo/c0HzA :
'The authors acknowledge that "future research is needed to demonstrate the absence of effects of violent video game play in children."'
'The adults chosen, who ranged from 18 to 45 years old, reported little to no video game play in the previous six months and were screened for pre-existing psychological problems before the tests. ', "While this is an encouraging new direction for game research, it's not the final word on violent gaming's effects."
'A new, longer-term study of video game play from the Max Planck Institute for Human Development and Germany's University Clinic Hamburg-Eppendorf recently published in Molecular Psychiatry found that adults showed "no significant changes" on a wide variety of behavioral measures after two straight months of daily violent game play. '
'Pure chance would predict more than 10 of the 208 comparisons would be significant at that level, leading the researchers to conclude "that there were no detrimental effects of violent video game play."'
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