Hands in the box: New puzzle game Statik does right by VR | Ars Technica
'The first thing Statik Institute of Retention gets right is that it leans into every single limitation of the PlayStation VR platform. '
'Each puzzle box includes a series of interlocking puzzles that ebb and flow between each other. '
'Instead, you see a strange box covered in dials, buttons, wires, and other imagery, and your hands are wedged into it. '
'You’ll start the game holding a PlayStation 4 controller, but within seconds of loading, you’ll feel like your hands are trapped in a box. '
'Along the way, the PlayStation VR game reveals its share of successes and failures, but through all of those, this VR debut from Swedish developer Tarsier Studios lands on PSVR as the platform’s most compelling sit-down experience yet. '
[–] derram 0 points 1 point 1 point (+1|-0) ago
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'The first thing Statik Institute of Retention gets right is that it leans into every single limitation of the PlayStation VR platform. '
'Each puzzle box includes a series of interlocking puzzles that ebb and flow between each other. '
'Instead, you see a strange box covered in dials, buttons, wires, and other imagery, and your hands are wedged into it. '
'You’ll start the game holding a PlayStation 4 controller, but within seconds of loading, you’ll feel like your hands are trapped in a box. '
'Along the way, the PlayStation VR game reveals its share of successes and failures, but through all of those, this VR debut from Swedish developer Tarsier Studios lands on PSVR as the platform’s most compelling sit-down experience yet. '
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