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[–] Schopenhauer4ever [S] 0 points 2 points (+2|-0) ago 

It's a tight, difficult platformer. No frills. It never struck me as style over substance.

With the remake they're already talking about the added "feature" of lower difficulty because the original was "impossible".

But if anything, Wipeout and Tomb Raider always struck me as cultural aesthetic posing as games. Though Wipeout's aesthetic was enough.

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[–] NottaMarxist ago 

They are right in a sense. In the original you couldn't save on your own regard, you had to complete bonus rounds in order to do so.

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[–] ThisIsWhoWeR ago 

> Crash Bandicoot was impossible

> the game was literally on rails the entire time