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[–] Gafsucks ago 

Lime posted a link to its own post about RE5. Among some of the points on how it was racist this gem was in there. Keep looking for racisim that isnt there you idiots.

RE5’s co-op play constrains the player to monitor their partner’s safety and neglecting this duty results in death, thus increasing tension. Sheva’s move-set reveals the difficulties of programming friendly AI. She follows Chris on a virtual tether around the game map, but only Chris can advance the narrative. She will defend Chris with melee attacks when he’s threatened, but her ranged attacks rarely garner the prized headshot that finishes enemies more efficiently (thus wasting ammunition). She picks up objects unprompted but will not use them. The player must organize her inventory, ration her ammunition, and heal her. This does little to encourage sympathy for Sheva; in fact, her move-set and the game’s inventory system encourages players to minimize her agency and treat her like a beast of burden. As I played through the game, Sheva’s limitations became more apparent. She is only a minor plot device, nor does her character ever become fleshed out. [...] Sheva is simply a game mechanic; incorporated to shunt aside criticism of the game’s racial overtones