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[–] Fambida 0 points 1 point (+1|-0) ago 

I can't even think of any since the days of playing Civ 1 or 2 by email. Closest thing I can think of these days would be playing Dwarf Fortress where you play X years then switch control.

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[–] ChillyHellion [S] ago 

I'm curious to see if Civ 6 still has hot seat as an option like Civ 5 did.

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[–] sgx191316 0 points 2 points (+2|-0) ago 

Frozen synapse. It's a top down simultaneous semi turn-based squad shooting game. You have as long as you want to give your guys extremely detailed orders, 5 seconds of simulated play at a time- you go here, then duck, you go here and aim that way, you shoot a rocket over there, etc... you can also simulate the turn before submitting it to see how it plays out, and even give pretend orders to the enemy guys too if you think you can predict what they'll do, and see how that turns out. Then when your plans are perfect, you lock in your decision, the other guy locks in his decision, and you see what happens in real time for that five second chunk. Assuming you both have guys left alive, repeat from the top, taking the game five seconds at a time. There are a lot of gameplay modes, the maps are randomly generated, there's a fair amount of nuance to master, and it's a lot of fun to get in the head of your opponent and figure out what he'll do and plan around it, knowing he's trying to do the same to you. There's something satisfying about launching a rocket to a completely empty spot, then see you correctly predicted the other guy would move his guys there to avoid where he thought your rocket was going to go. There's a demo on steam, and I guess it automatically comes with two copies. The asynchronous mode integrates pretty well into the steam client; you'll get a notification in steam when the next turn is ready.

They also made the sequel, except about a violent version of football, which I haven't played, but looks alright.

Also, wargaming.net, before they were all about "World of <whatever>", made a pretty cool game called Massive Assault Network 2. It's a turn-based medium-scale hex based army game, with an intersting system where you get control of certain provinces but only reveal control when you choose to. It's got a pretty generous demo you could try out with a friend. It will run on a potato and looks like it too, but there's a lot of depth to it.

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[–] ChillyHellion [S] ago 

I'm a big fan of Frozen Synapse for PC. I really like the co-op gameplay. I haven't tried the mobile version, but I was eyeing that the other day as well. I haven't heard of Massive Assault Network 2, but it sounds cool. Thank you for the suggestions!

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[–] CeepsNo 0 points 1 point (+1|-0) ago 

I tried Subterfuge, but couldnt check it as often as I would like. RTS that unfolds slowly, you capture nodes on a 2d map, they produce drillers(subs) which if you save up many, you can build with, or you can launch them at enemy nodes. Once they launch, you cant pull them back, but you can queue up orders in advance. Hero units mix things up and add a lot of depth, ways to capture enemy subs or simply kamikaze a certain hero into the incoming giant wave, so you perhaps want to send waves of attackers and not 1 large force.

I played around last christmas, lied my ass off to one guy near me and double teamed him with the help of one other to take an early lead. Unfortunately one of the guys who turtled ended up winning by mining enough victory points, but my small alliance made me come fairly close.

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[–] ChillyHellion [S] 0 points 1 point (+1|-0) ago 

I'm going to have to check this one out. Thanks!

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[–] Bobfish_Almighty 0 points 1 point (+1|-0) ago 

Sex

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[–] ChillyHellion [S] ago 

I guess phoning it in is technically an option.

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[–] Bobfish_Almighty 0 points 1 point (+1|-0) ago 

And text messages