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[–] boom 1 point 53 points (+54|-1) ago 

This is a crazy person. It's best to ignore them

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[–] HolidayHowlett 0 points 10 points (+10|-0) ago 

Yeah. We probably shouldn't be giving a platform for a mentally ill person. Especially one that has no idea where reality and fantasy are separated.

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[–] Douse12 0 points 1 point (+1|-0) ago 

Brianna, Wud you not?

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[–] Douse12 0 points 1 point (+1|-0) ago 

What a terrible idea for a game. I'm for originality, but her idea is really bad.

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[–] aleisterGein 0 points 20 points (+20|-0) ago  (edited ago)

Briann Wu would know all about lazy, unimaginative game design. I can't think of anything much lazier or more unimaginative than a game composed entirely of QTEs, except maybe a glorified hypercard stack about mental health.

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[–] Andvari [S] 2 points 11 points (+13|-2) ago 

(HAHAHAHAHAHAHAAHAH)

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[–] j_ 1 point 3 points (+4|-1) ago  (edited ago)

Serious question: did you only post this to laugh about it? Doesn’t seem like a very constructive action. If it’s so absurd, why give them attention? Alternately, if it’s worth posting, why not talk about it instead of laughing it off?

(I should note that I disagree with most or all of what I’ve heard of this person, and am not defending her opinion in any way.)

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[–] Gazareth 0 points 2 points (+2|-0) ago 

Mockery is a pretty good way of dealing with shit like this. It's like a non-violent form of protest.

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[–] Andvari [S] 0 points 1 point (+1|-0) ago 

Yes. Just to laugh I'm afraid. I felt that absurdity spoke for itself.

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[–] NassTee 0 points 14 points (+14|-0) ago 

Sounds boring as fuck.

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[–] SilverBanana 0 points 7 points (+7|-0) ago 

I would like a Fallout that would be possible to finish without a single shot, and that would also be possible to finish in bloody carnage that rivals original doom. I am sucker for games that could be played million different paths.

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[–] Inothernews1 0 points 3 points (+3|-0) ago 

I think that is what she was alluding to.

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[–] poopbutt 0 points 1 point (+1|-0) ago 

I'm pretty sure you can actually do that in New Vegas, at least in the base game (not sure about DLCs).

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[–] dicedbread 0 points 3 points (+3|-0) ago 

Well, if I wanted to go craft medicine, I would do that IRL, as it would benefit society and make me money. Violence generally does not benefit society, so I carry out those actions in video games instead.

[–] [deleted] 0 points 10 points (+10|-0) ago 

[Deleted]

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[–] Lamaoftrauma 0 points 7 points (+7|-0) ago 

You mean that game full of impossibly thin women and violence, made by someone who gets up in arms about impossibly thin women and violence in games?

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[–] rationalinquisition 0 points 9 points (+9|-0) ago 

Better go craft me some adderall, because I'm going to need it to stay awake playing that.

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[–] demoniacph 0 points 3 points (+3|-0) ago 

There also will be no mentats or buffout.

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[–] rationalinquisition 0 points 1 point (+1|-0) ago 

Actually you know what never mind, I'm just going to go learn how to play EVE online instead.

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[–] vakieh 0 points 8 points (+8|-0) ago 

First and foremost: yes, Brianna (not Bianna) Wu is a nutcase, and a lot of the time the things she says makes me think she just needs to write her ideas on tissues and flush them down the toilet. That doesn't at all mean that this idea is inherently wrong (or right) - that is ad hominem and is the true lazy, unimaginative person's argument.

As for my opinion, violence is lazy, unimaginative thematic choice. But certain games make up for that by spending immense effort and creative brilliance in other aspects of the game - which still absolutely fall under the umbrella of 'game design', violence or not is only a small part of that aspect of game development. There has never been a game in the history of gaming both video game and before that which did not 'skimp' on certain areas, you might have games with excellent mechanics but weak graphics (Roguelikes), excellent single player but weak multiplayer (GTA), excellent in-depth play but weak casual play (EVE online). - they all remain top notch games in spite of the areas they didn't excel at.

The problem is games inherently require a form of 'over the top', or 'escapism' to draw people away from the mundanity of real life, and violence is (thankfully) over the top for the majority of us buying them - it's an easy way to tick that box. So Fallout 4: Medicinal Crafter Edition would need to be so out there, so WILD with its medicine crafting to ever hope to compete with a violent FA4. There are less... handicapped non-violent choices you could pick though, absolutely. What about SimCity: Fallout? Or Farming Simulator 2016: Fallout? Or Minecraft: Fallout? Or a little more adrenalin fuelled but still less violent like Amnesia: Fallout, Octodad: SuperMutant edition, or Mirror's Edge: Fallout?

What we are seeing here though is the same argument you see when people talk about the big boobs skimpy armour tropes in games, movies aimed at men (straight men / lesbian women I suppose), everything needing to explode, etc. Yes, there could probably be more alternatives in the industry, but that doesn't make what is already being made bad, or that the people making them have bad intentions, etc. You will never get what you want by attacking what you don't want, you need to support what you do want instead.

Side note: Mirror's Edge: Fallout could quite possibly be the single greatest idea I have ever had. Though to be honest I would be happy with Mirror's Edge: Sesame Street edition at this point, that game was the tits.

Side Side Note: I'm currently playing what I refer to as 'Modded Up The Fucking Shit Skyrim. It is a much, much more enjoyable experience for me because I've added things that are not the usual violence to the game - iNeeds for hunger, thirst and fatigue, Frostfall for environmental danger through hypothermia, Hunting in Skyrim for trapping and skinning realism, and a handful of real estate/building mods.

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[–] Jolcas ago 

I also play Mod It Till It Crashes, mostly cosmetics and crafting stuff, but I always get a magic overhaul to make non destruction mages viable

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[–] Andvari [S] ago 

Brianna (not Bianna)

Ha, I was so concerned with getting the right number of "n", I dropped the r.

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[–] Exxer ago  (edited ago)

I completely agree with your points. I'm not a Brianna Wu fan at all, but that doesn't mean she's necessarily wrong in her opinion. Too many games do focus entirely in violence as its main theme. That is, however, a game that sells. The mainstream of video games love violence and it's been proven to be what most gamers want. If you truly want a unique game with unique mechanics and different themes that don't focus on violence you would have to delve into the indie scene, and even than you'll be hard pressed to find games that don't contain some sort of violence.

*edit ; If I wasn't limited to my upvotes I would give you one. Unfortunately you'll have to settle for my moral support.

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[–] Nerfle 0 points 6 points (+6|-0) ago 

"Imagine a bankrupt game developer, going against all consumer research on what gamers enjoy."

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[–] LiteraryHitler 0 points 1 point (+1|-0) ago 

Inconceivable!

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