[–] SilverBanana ago
Or if Fallout had better crafting system than Planet Explorers great! "Now where can I dish out some violence after crafting auto-stimpack refueling station?"
[–] refugee610 0 points 4 points 4 points (+4|-0) ago
Here's an idea for her: she can make that game instead of bitching about how an established franchise does what it does. If there's any interest I'm sure it can get funded on Kickstarter, and if it fails it'll show that it's not that good of an idea.
[–] SilverBanana 0 points 1 point 1 point (+1|-0) ago
Imagine if Brianna Wu actually created a fun game!
[–] Deltamikeoscar 0 points 3 points 3 points (+3|-0) ago
Sorry, Bianna who? Hue hue hue.
[–] HolidayHowlett 0 points 2 points 2 points (+2|-0) ago
OP got the name wrong it's Jon Flynt.
[–] vakieh 0 points 8 points 8 points (+8|-0) ago
First and foremost: yes, Brianna (not Bianna) Wu is a nutcase, and a lot of the time the things she says makes me think she just needs to write her ideas on tissues and flush them down the toilet. That doesn't at all mean that this idea is inherently wrong (or right) - that is ad hominem and is the true lazy, unimaginative person's argument.
As for my opinion, violence is lazy, unimaginative thematic choice. But certain games make up for that by spending immense effort and creative brilliance in other aspects of the game - which still absolutely fall under the umbrella of 'game design', violence or not is only a small part of that aspect of game development. There has never been a game in the history of gaming both video game and before that which did not 'skimp' on certain areas, you might have games with excellent mechanics but weak graphics (Roguelikes), excellent single player but weak multiplayer (GTA), excellent in-depth play but weak casual play (EVE online). - they all remain top notch games in spite of the areas they didn't excel at.
The problem is games inherently require a form of 'over the top', or 'escapism' to draw people away from the mundanity of real life, and violence is (thankfully) over the top for the majority of us buying them - it's an easy way to tick that box. So Fallout 4: Medicinal Crafter Edition would need to be so out there, so WILD with its medicine crafting to ever hope to compete with a violent FA4. There are less... handicapped non-violent choices you could pick though, absolutely. What about SimCity: Fallout? Or Farming Simulator 2016: Fallout? Or Minecraft: Fallout? Or a little more adrenalin fuelled but still less violent like Amnesia: Fallout, Octodad: SuperMutant edition, or Mirror's Edge: Fallout?
What we are seeing here though is the same argument you see when people talk about the big boobs skimpy armour tropes in games, movies aimed at men (straight men / lesbian women I suppose), everything needing to explode, etc. Yes, there could probably be more alternatives in the industry, but that doesn't make what is already being made bad, or that the people making them have bad intentions, etc. You will never get what you want by attacking what you don't want, you need to support what you do want instead.
Side note: Mirror's Edge: Fallout could quite possibly be the single greatest idea I have ever had. Though to be honest I would be happy with Mirror's Edge: Sesame Street edition at this point, that game was the tits.
Side Side Note: I'm currently playing what I refer to as 'Modded Up The Fucking Shit Skyrim. It is a much, much more enjoyable experience for me because I've added things that are not the usual violence to the game - iNeeds for hunger, thirst and fatigue, Frostfall for environmental danger through hypothermia, Hunting in Skyrim for trapping and skinning realism, and a handful of real estate/building mods.
I completely agree with your points. I'm not a Brianna Wu fan at all, but that doesn't mean she's necessarily wrong in her opinion. Too many games do focus entirely in violence as its main theme. That is, however, a game that sells. The mainstream of video games love violence and it's been proven to be what most gamers want. If you truly want a unique game with unique mechanics and different themes that don't focus on violence you would have to delve into the indie scene, and even than you'll be hard pressed to find games that don't contain some sort of violence.
*edit ; If I wasn't limited to my upvotes I would give you one. Unfortunately you'll have to settle for my moral support.
[–] solaceinrage 0 points 1 point 1 point (+1|-0) ago
That would be a different game entirely though, why even waste the time and effort to tie it to a series based on the exact opposite? There are already other genres to enjoy, puzzles, platformers, building and sim games. Nobody is forcing her to play it so I am unsure why she would think this way.
It's like saying "If only this horror movie replaced all the gore, violence and suspense with something funny with maybe a nice love story in there somewhere." That already exists, go watch "The Truth about Cats and Dogs" or another one of the million Rom-Coms, but don't expect a different genre and franchise to become that simply to suit your wants.
[–] assassin449 1 point 1 point 2 points (+2|-1) ago
Coming from someone who made a game that featured combat as part of its gameplay. I'm seriously hoping this nutter is just a really dedicated troll.
[–] SilverBanana 0 points 1 point 1 point (+1|-0) ago
She just seriously lacks introspection.