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[–] Wonderboy 0 points 12 points (+12|-0) ago 

Cities Skylines is exactly the sort of game that is what people want but developers never make any more. It does everything you expect it to and then they give the community the power to push the game in whatever direction they want either through active engagement with the community or mods. Fantastic game. pics and this shows you the scale of the game too.

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[–] Kryo 0 points 3 points (+3|-0) ago  (edited ago)

Now you made me start the game at noon. Need to build a harbor. Did you use the terraforming mod for that?

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[–] Wonderboy 0 points 2 points (+2|-0) ago 

I believe the terraforming mod was used yes although I can't take credit for the city, mine are nowhere near that good.

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[–] Patranus 0 points 4 points (+4|-0) ago 

I have yet to buy it though I have been looking at it and it looks awesome. How does it stack up to Sim City in terms of policies and procedures when building cities that may limit game paly?

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[–] dogbone 0 points 3 points (+3|-0) ago 

I bought Cities: Skyline a few months ago and am really enjoying it. I also bought SimCity when it came out and enjoyed it despite its frosty reception due to always-online and some limitations of the game.

Cities: Skyline just feels like a really complete game - even if theres still more content to come, its easy to pick up and build a fun city. Everything is pretty intuitive and you're able to make much bigger cities (you can buy additional plots). You can also do things like zone and have laws/regulations which actually have material impacts on your city.

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[–] Imabigplayer 0 points 1 point (+1|-0) ago 

Mods are available too, the plot limit is 12 but they're really huge. If that bothers you there's unlimited plot mod but that needs to be run on a proper gaming computer

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[–] shadytony222 [S] 0 points 3 points (+3|-0) ago 

Well I can't really speak on sim city, (maybe played 30 minutes of SC4) but there are many policies that can limit what your cities do (Like a smoking ban, making them put fire alarms in their houses etc), which effect their happiness.

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[–] Patranus 0 points 2 points (+2|-0) ago  (edited ago)

I guess my question is can you just continue to build whatever you want and see the world go into chaos or are you limited like in Sim City to budgets/taxes, riots, ect? Love the concept of Sim City but would want something more sandbox.

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[–] pigeon768 ago 

There's an enormous modding scene. If you feel limited by the stock game (I do not feel limited by the stock game) there's almost certainly a mod for it.

[–] [deleted] 0 points 2 points (+2|-0) ago 

[Deleted]

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[–] Faaln 0 points 4 points (+4|-0) ago 

This is a really interesting look at someone's attempt at conquering traffic in Cities: Skylines; your designs and placement of mass transit stations/stops really change a lot of things.

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[–] pacology 0 points 3 points (+3|-0) ago 

Traffic is ok in vanilla. Mods (like traffic++ and traffic manager) really give you total control on managing it - like adding turning lanes, bus only lanes, time street lights, etc.

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[–] iri ago 

is there a mod for wind turbine to be not that reliable? - u know like in real life.

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[–] zonk 0 points 2 points (+2|-0) ago 

Depends on from what perspective you approach the traffic control question:

Do you mean how the game simulates traffic and how realistic it is, even in the end-game? From what I've seen, despite some minor bugs here and there, the traffic has been pretty awesome for me and instead of making it a huge hassle to deal with it, the game makes you solve little 'puzzles' and de-stress the vehicle situation without being too simple and boring nor too hard to make it a nuisance.

If you're wondering what tools the players have to handle the traffic: there are a handful of very great mods in the Steam workshop that give you even more features regarding the traffic that will help you to really micromanage it. You can edit the lanes (straight or turns), you can edit the phases and decide how long which lane has red or green or you can modify the lanes on your own for certain crossings, to better manage the specific traffic there and much, much more.

Despite one or two minor bugs (which are fixed with the addons, I think), the traffic has been a great addition to the whole package.

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[–] shadytony222 [S] ago 

I'm not even close to reaching end game, but I have yet to notice any problem with traffic. I think the only thing I've seen traffic affect is the rate in which the ambulance, police and garbage men get to their destination. Sorry I can't fully answer for you.

[–] [deleted] ago 

[Deleted]

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[–] Stork 0 points 2 points (+2|-0) ago 

Yes, It's really fun! We need more strategy games!

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[–] Axelsson ago 

Do they have disasters yet?

That, and terraforming was what I loved from SimCity 4.

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[–] shadytony222 [S] 0 points 1 point (+1|-0) ago 

No, but the modding community is large and there are already mods for both I believe.

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[–] Axelsson ago 

Oh that's great then.

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[–] onegaminus ago 

So I am not someone who has ever been SUPER into SimCity games(except SimCity 2000 for some reason). I'm wondering what would make this something that's preferable to SimCity? Other than, of course, the incredibly stupid connectivity crap lol.

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[–] ultimateballoon ago 

I like it so much I think I have to uninstall it or I'll be late for work

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[–] RobotChicken ago 

Wow, it looks awesome. I was SimCity 4 fan years ago...never thought Cities Skylines exists.

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